Say UI/Reference
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Resistance that controls a spring's overshoot and settling.
A temporarily unavailable control that explains why.
A panel that slides in from an edge of the screen.
The curve that shapes acceleration over a duration.
A zero-content state with a reason and a next step.
Failure feedback with a clear way to recover.
A pointer-rest state — desktop and stylus only.
Work-in-progress feedback for an unknown wait.
A target that tracks the pointer before a click.
A blocking dialog over a scrim that traps focus.
An interactive panel anchored to a trigger.
A response while the pointer is held down.
A state that reacts within a distance threshold.
A dimming overlay that blocks the layer beneath.
Placeholder shapes that mirror the eventual layout.
Physics-based, input-responsive motion.
Sequenced offsets across many similar items.
A transient, non-blocking notification.
A read-only hint on hover or focus.
Time-based motion on a fixed duration and curve.
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